

I could guess a couple of things based on the game’s shooter controls (since this is a Half Life mod), but beyond that I had no idea what to expect. Before I get to see the enemies in a horror game I’m always wound tight, wondering what they can do or how I fight them. I was equipped with a switchblade pretty soon after I was given control so I knew some sort of enemy was coming soon, but I didn’t know what it would be. They also strung out the time between starting the game and when you run into your first enemy. I get this feeling that everyone else in the world saw the bad stuff that was going on in town and took off, leaving only my dopey character behind. It gives the appearance that everyone just disappeared not too long ago, and it gives the world this sense of unnamed menace. Unlike in a game like Silent Hill, none of this stuff looks decayed in any way. The houses and apartments you walk into are still full of beds, computers, and other furniture. The atmosphere in these areas really works well, as despite the primitive graphics the city still feels abandoned but lived in. Once you’re in control you get to walk around some uncomfortably empty city streets. It’s still an extremely good game with a lot of well-constructed jump-out scares, but its flaws and problems keep it from being as good as it could be.

Then, around halfway through the game, it all starts to come apart as the game becomes less frightening, turning into something more akin to a shooter with horror monsters. The atmosphere is tense, with murky darkness all around the player. The enemies are fast, make horrific noises, and are extremely good at coming out of nowhere.

Cry of Fear starts off great and slowly loses its momentum.Ĭry of Fear starts off really strong.
